
Originally Posted by
Viggenboy
I just circled back on this thread and wanted to thank everyone for the input! In the end, we've taken a path pretty close to what Steve Shaw has suggested: Worked closely with the Lab who created an emulsion LUT for us using Cinespace. They factored in us working with Scratch going 444RGB into a Cinetal Cinemage, wide gamut. Its incredible how much the emulsion LUT alters the image.
In Scratch, (Before we knew about working with REDRAW LOG), we set the Red Color Space to Redspace, then used the RedLog Display LUT.
Then on the output of the DPX files, we baked in the Redlog LUT. I was always suspicious of this, not understanding what rendering that on top of rendering out Log DPXs would do. Was it potentially doubling the log curve? But we sent many DPX render tests to the Lab, and the fore-mentioned gave the best results.
We just saw our first film out test projected the other day, and the proof is in the pudding. Its impressive how much our image on the Cinetal is mirroring what the projected image ended up looking like.
So to those in the know, display and emulsion LUTs aside, if you take Red footage, (Linear), and render it out to Log DPXs, is that process applying a log gamma curve to the files in the render process?
We started this project on a certain path, but I'm looking forward to testing the same footage using RedRaw Log as the red colorspace. Partnering with a lab thats willing to test with us has been clutch.
Thanks again all.