Thread: SCRATCH 9.2 with Metal R3D GPU decode

Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1 SCRATCH 9.2 with Metal R3D GPU decode 
    SCRATCH 9.2 build 1037 with support for Apple Metal GPU accelerated R3D decoding is now available:
    http://www.assimilatesupport.com/akb/Download51030.aspx

    Get your free license here:
    https://bit.ly/2KqOImf

    Cheers,

    Guido
    Reply With Quote  
     

  2. #2  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,627
    I think in Scratch 9.2 you may have to select in "System Settings"> "Advanced">"RED GPU Mode" what you want to use if it's not already done for you in Scratch on the Mac. On the PC you have a couple of options. And maybe the "R3D Metal Batch Size". Plus two other R3D settings that will be important.












    Last edited by rand thompson; 05-07-2020 at 12:15 PM.
    Reply With Quote  
     

  3. #3  
    If the GPU mode is not set (or set to Auto) then then Scratch will try to use the best option. On the Mac that is Metal with GPU decode, on Windows with NVIDIA that is CUDA with GPU decode or OpenCL for AMD or others. In most cases it should not be needed to enable this setting.
    For systems with multiple GPUs Scratch will by default not use the GPU used for color processing for Metal (or CUDA) R3D GPU decoding. If you want to enable all GPUs or select specific GPUs for R3D decoding then you can enable the GPU devices setting and enter the GPUs you want to use.
    There should be in most cases be no need to enable the Metal batch size setting, Scratch will try to determine the optimal batch size.

    Cheers,

    Guido
    Reply With Quote  
     

  4. #4  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,627
    Alright then Guido, still learning it so thanks for the info.
    Reply With Quote  
     

  5. #5  
    I'm planning to put a video out there, going over all these settings, should you be required to touch them.
    Hope to have that out tomorrow :-) .


    Cheers,
    Mazze
    Reply With Quote  
     

  6. #6  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,627
    Matthias,

    Thanks for that! I am very interested in learning more about how to properly use Scratch.
    Reply With Quote  
     

  7. #7  
    Hey Rand - here you go:

    https://vimeo.com/416922759

    While SCRATCH picks the best settings for any given configuration automatically,
    it can make sense in some cases to tweak certain settings - this video explains what each setting does.


    Cheers,
    Mazze
    Reply With Quote  
     

  8. #8  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,627
    Quote Originally Posted by Matthias Aderhold View Post
    Hey Rand - here you go:

    https://vimeo.com/416922759

    While SCRATCH picks the best settings for any given configuration automatically,
    it can make sense in some cases to tweak certain settings - this video explains what each setting does.


    Cheers,
    Mazze

    Thanks for posting this.
    Reply With Quote  
     

  9. #9  
    SCRATCH 9.2 build 1039 is now available with the just released R3D SDK version 7.3.1.
    http://www.assimilatesupport.com/akb/Download51030.aspx

    Cheers,

    Guido
    Reply With Quote  
     

  10. #10  
    SCRATCH 9.2 build 1041 is now available with R3D SDK version 7.3.2.
    http://www.assimilatesupport.com/akb/Download51030.aspx
    This build also adds support for per frame metadata from R3D files.

    Cheers,

    Guido
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts