Thread: Kinefinity MAVO Edge

Reply to Thread
Page 19 of 21 FirstFirst ... 915161718192021 LastLast
Results 181 to 190 of 201
  1. #181  
    Senior Member
    Join Date
    Jun 2017
    Posts
    1,827
    Quote Originally Posted by Rakesh Malik View Post
    It's still a dual gain design, though BMD is using more modern sensor designs than Arri is. :)
    We have the BMD's, but prefer the ARRI ones from a picture quality standpoint (price is always an issue).
    Reply With Quote  
     

  2. #182  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    Here is a link to more Mavo Lf sample footage to grade


    https://www.dropbox.com/sh/9jhlqmxt4...h7F78NsYa?dl=0

    Reply With Quote  
     

  3. #183  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    Grades of a few of the Mavo LF sample clips above









    Reply With Quote  
     

  4. #184  
    Senior Member
    Join Date
    Nov 2009
    Posts
    5,160
    One question :

    Do they call it the “Edge” because it’s just a tease with delayed gratification ?

    Sorry... pandemic’s got me wildin’
    Reply With Quote  
     

  5. #185  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    Dan,


    I think I read the disclaimers at the bottom of Kinefinity's website


    "ALL SPECIFICATIONS SHOWN ARE PRELIMINARY AND SUBJECT TO CHANGE WITHOUT NOTICE."

    "Above complete functions can be realized by firmware update."


    So who knows what Features the Mavo Edge will have when it becomes available and what Features will be enabled later with a future firmware update.

    So this could just be a kinefinity " Wet Dream".
    Last edited by rand thompson; 05-23-2020 at 11:20 AM.
    Reply With Quote  
     

  6. #186  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    Here's a Video made from the Mavo LF sample clips above. I tried a couple different ways to Stabilize the first clip in this video. However, it either zoomed in too much to compensate or gave some weird artifacts so I just said fuck it.


    here's a link to 4KUHD 344 MB original video before youtube compression.

    https://we.tl/t-6AY6w8tC20



    Last edited by rand thompson; 05-24-2020 at 11:38 AM.
    Reply With Quote  
     

  7. #187  
    Senior Member Patrick Tresch's Avatar
    Join Date
    Aug 2007
    Location
    Switzerland, Lausanne
    Posts
    5,252
    Why the hell do the manufacturer map the whole dynamic range in a such small usuable range? They could use the whole range from 0 to 1023 (or 64 to 940).
    Would lessen banding problem and use a less harsh curve and gain (130%) to "unlog" it.
    Attached Images
    Reply With Quote  
     

  8. #188  
    Senior Member
    Join Date
    Oct 2017
    Posts
    404
    Quote Originally Posted by rand thompson View Post
    Grades of a few of the Mavo LF sample clips above









    Nice! Feel like im in the theatre!
    Reply With Quote  
     

  9. #189  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    I don't know about the theater, but thanks Andrew!
    Reply With Quote  
     

  10. #190  
    Senior Member rand thompson's Avatar
    Join Date
    Aug 2011
    Posts
    6,875
    Quote Originally Posted by Patrick Tresch View Post
    Why the hell do the manufacturer map the whole dynamic range in a such small usuable range? They could use the whole range from 0 to 1023 (or 64 to 940).
    Would lessen banding problem and use a less harsh curve and gain (130%) to "unlog" it.

    Patrick,


    I always thought the same thing the first time I came across log footage which was Sony S-Log and Panasonic V-Log lite. Why did the Log Lut, for whatever the color space it was transforming to, have to stretch the log image so much. With S-Log and V-Log lite, I never really liked using Luts at all when I was using Avid Media Composer. When the IPP2 Luts came about , I never really wanted to use them either. But I realized that if I wanted the develop the Red R3D image correctly I would be better off processing the Red image as Red had intended for it to be processed.
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts