Thread: RED + NVIDIA Update

Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 14
  1. #1 RED + NVIDIA Update 
    Junior Member Daniel Bichler's Avatar
    Join Date
    Sep 2016
    Location
    Munich, Germany
    Posts
    26
    What editing software has already implemented the „new“ R3D SDK for accelerated R3D decode and debayering on NVIDIA CUDA platforms? Still Windows only? No chance for Hackintosh?
    RED CF MONSTRO 8K VV
    Zeiss Otus 28, 55, 85

    Website // Facebook // Instagram
    Reply With Quote  
     

  2. #2  
    Moderator Phil Holland's Avatar
    Join Date
    Apr 2007
    Location
    Los Angeles
    Posts
    11,478
    None of the big ones yet, which is painfully frustrating as the performance boost is very real for playback and could impact editing and color sessions in positive ways.

    But we know it's being worked on by the big two, Adobe and Blackmagic Design. It's not easy code for them to implement however and speed of implementation hasn't been great in both camps as of late.

    I've been told that Assimilate Scratch supports it, but Scratch hasn't been part of my workflow for a fair bit. REDCINE-X Pro obviously does support it.

    I think in terms of CUDA Support, specifically future CUDA Support, on Mac OS via Nvidia you are out of luck as of last week:
    https://gizmodo.com/apple-and-nvidia...ver-1840015246

    That said, expect some sort of Metal support coming down the path.

    Very far down the line I'd expect Apple to not rely on AMD even for GPU related things, but for the next few years to come it is what it is.
    Phil Holland - Cinematographer - Los Angeles
    ________________________________
    phfx.com IMDB
    PHFX | tools

    2X RED Monstro 8K VV Bodies and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
    Reply With Quote  
     

  3. #3  
    Quote Originally Posted by Phil Holland View Post
    None of the big ones yet, which is painfully frustrating as the performance boost is very real for playback and could impact editing and color sessions in positive ways.

    But we know it's being worked on by the big two, Adobe and Blackmagic Design. It's not easy code for them to implement however and speed of implementation hasn't been great in both camps as of late.

    I've been told that Assimilate Scratch supports it, but Scratch hasn't been part of my workflow for a fair bit. REDCINE-X Pro obviously does support it.

    I think in terms of CUDA Support, specifically future CUDA Support, on Mac OS via Nvidia you are out of luck as of last week:
    https://gizmodo.com/apple-and-nvidia...ver-1840015246

    That said, expect some sort of Metal support coming down the path.

    Very far down the line I'd expect Apple to not rely on AMD even for GPU related things, but for the next few years to come it is what it is.
    If Apple doesn't announce support for a fully-optimized R3D workflow on MacPro+AMD+Afterburner that's competitive AT LAUNCH with what RCX can do on nVidia since early this year, I'm done with them.
    Last edited by Michael Tiemann; 12-02-2019 at 11:42 AM. Reason: Allow for the possibility that Afterburner saves the day
    Michael Tiemann, Chapel Hill NC

    "Dream so big you can share!"
    Reply With Quote  
     

  4. #4  
    Senior Member jake blackstone's Avatar
    Join Date
    Nov 2007
    Location
    Los Angeles
    Posts
    3,901
    Quote Originally Posted by Michael Tiemann View Post
    If Apple doesn't announce support for a fully-optimized R3D workflow on MacPro plus AMD that's competitive AT LAUNCH with what RCX can do on nVidia since early this year, I'm done with them.
    Your statement implies that you had missed the Apple Afterburner card announcement...
    Jake Blackstone
    Colorist
    Los Angeles
    MOD Color Web Site
    Demo Reel
    Reply With Quote  
     

  5. #5  
    Moderator Phil Holland's Avatar
    Join Date
    Apr 2007
    Location
    Los Angeles
    Posts
    11,478
    We'll have to see what Metal goodies come for the Apple side of things.

    I suspect decent support/performance is on the horizon. Just don't know if that's a tomorrow or like Spring/Fall/Winter 2020 thing.
    Phil Holland - Cinematographer - Los Angeles
    ________________________________
    phfx.com IMDB
    PHFX | tools

    2X RED Monstro 8K VV Bodies and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
    Reply With Quote  
     

  6. #6  
    Senior Member
    Join Date
    Jun 2017
    Posts
    1,776
    Quote Originally Posted by jake blackstone View Post
    Your statement implies that you had missed the Apple Afterburner card announcement...
    https://www.apple.com/mac-pro/

    Cut to even more creativity.

    Afterburner is a hardware accelerator card built with an FPGA, or programmable ASIC. With over a million logic cells, it can process up to 6.3 billion pixels per second and is capable of handling up to three streams of 8K ProRes RAW or 12 streams of 4K ProRes RAW. This means you can free up your cores to enable even more creative effects and processing.

    Up to 3 streams of 8K ProRes RAW video at 30 fps
    Up to 12 streams of 4K ProRes RAW video at 30 fps
    Up to 16 streams of 4K ProRes 422 video at 30 fps

    Not a word on R3D performance.
    Reply With Quote  
     

  7. #7  
    Senior Member
    Join Date
    Aug 2008
    Posts
    4,047
    Quote Originally Posted by Misha Engel View Post
    https://www.apple.com/mac-pro/

    Cut to even more creativity.

    Afterburner is a hardware accelerator card built with an FPGA, or programmable ASIC. With over a million logic cells, it can process up to 6.3 billion pixels per second and is capable of handling up to three streams of 8K ProRes RAW or 12 streams of 4K ProRes RAW. This means you can free up your cores to enable even more creative effects and processing.

    Up to 3 streams of 8K ProRes RAW video at 30 fps
    Up to 12 streams of 4K ProRes RAW video at 30 fps
    Up to 16 streams of 4K ProRes 422 video at 30 fps

    Not a word on R3D performance.
    Short of Red rewriting RCX for it I doubt it will support R3D or any other raw format except Prores.
    Reply With Quote  
     

  8. #8  
    Senior Member
    Join Date
    Jun 2017
    Posts
    1,776
    Quote Originally Posted by David Rasberry View Post
    Short of Red rewriting RCX for it I doubt it will support R3D or any other raw format except Prores.
    Just use brute force with the upcomming 3990x and by the way, ProRes RAW is the lighter codec compared to ProRes RAW HQ.
    Reply With Quote  
     

  9. #9  
    Moderator Phil Holland's Avatar
    Join Date
    Apr 2007
    Location
    Los Angeles
    Posts
    11,478
    Quote Originally Posted by David Rasberry View Post
    Short of Red rewriting RCX for it I doubt it will support R3D or any other raw format except Prores.
    I wouldn't speak so soon on any of that.

    The general concept of the Afterburner card isn't too dissimilar from a RED Rocket-X.

    It is very literally the earliest of days. Though there's been a lot of medium level chaos (or more accurately perceived chaos), RED will do what they can to help support Apple based workflows.

    Don't be shocked if "somewhere/somehow" R3D gets some love in there.
    Phil Holland - Cinematographer - Los Angeles
    ________________________________
    phfx.com IMDB
    PHFX | tools

    2X RED Monstro 8K VV Bodies and a lot of things to use with them.

    Data Sheets and Notes:
    Red Weapon/DSMC2
    Red Dragon
    Reply With Quote  
     

  10. #10  
    Senior Member jake blackstone's Avatar
    Join Date
    Nov 2007
    Location
    Los Angeles
    Posts
    3,901
    Quote Originally Posted by Misha Engel View Post
    https://www.apple.com/mac-pro/

    Cut to even more creativity.

    Afterburner is a hardware accelerator card built with an FPGA, or programmable ASIC. With over a million logic cells, it can process up to 6.3 billion pixels per second and is capable of handling up to three streams of 8K ProRes RAW or 12 streams of 4K ProRes RAW. This means you can free up your cores to enable even more creative effects and processing.

    Up to 3 streams of 8K ProRes RAW video at 30 fps
    Up to 12 streams of 4K ProRes RAW video at 30 fps
    Up to 16 streams of 4K ProRes 422 video at 30 fps

    Not a word on R3D performance.
    Your statement implies that you missed the word "FPGA".
    Jarred's recent statement on a new Red-Apple détente is a good indicator of things to come...
    Jake Blackstone
    Colorist
    Los Angeles
    MOD Color Web Site
    Demo Reel
    Reply With Quote  
     

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts