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  1. #141  
    Member Juan Francisco Calero's Avatar
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    Davinci Resolve 16.1.2 officially support CUDA for RED footage, but no news for Metal yet. Hopefully pretty soon we’ll hear about it.

    http://bmd.link/owE7mY
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  2. #142  
    Quote Originally Posted by andrewhake View Post
    A 4096 or 3840px wide display at 32" is really annoying to use with regular UI on a display that sits on your desk in front of you. At 1:1 resolution the UI tends to be annoyingly small. And you can't really do 2x hi DPI resolution as the UI will be too large. And if you do an in-between scaled resolution most displays will look pretty bad and not perfectly sharp.

    4k at 21", 5k at 27" or 6K at 32" is pretty perfect for 2x hi DPI UI with pixel for pixel viewers on apps that support it. If all you plan to use a display for is fullscreen video then it isn't really a concern.
    Aha you mean scaling. That makes sense. That's an OS and app support thing, not the panel.
    5K at 27" iMac in Resolve is neither here nor there (for me), too few UI scaling options and Resolve windows and info are either too small or too large. Some apps work well though.

    With 4K on 32" you don't have to glue your face to the screen. Screen being further is more eye-friendly. Just needs proper scaling for resolution-distance/FOV ratio.
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  3. #143  
    Senior Member Rakesh Malik's Avatar
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    Quote Originally Posted by Jarred Land View Post
    Pretty spot on.
    Yeah... and even Bob Swan admits that AMD's winning on the CPU front.

    I'm also not really expecting Intel to successfully take on nVidia on the GPU side, though it's still going to make for heated competition, particularly on the enterprise side of things.
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  4. #144  
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    Resolve 16.1.2 released with the new RED SDK!!

    Nah, im late at it........just saw Juan's post!

    Well, happy anyway!!
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  5. #145  
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    Still wouldnít mind knowing what the minimum requirements are for Metal acceleration... donít want to get excited only to find out it requires a better video card.
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  6. #146  
    Senior Member andrewhake's Avatar
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    Quote Originally Posted by Hrvoje Simic View Post
    Aha you mean scaling. That makes sense. That's an OS and app support thing, not the panel.
    5K at 27" iMac in Resolve is neither here nor there (for me), too few UI scaling options and Resolve windows and info are either too small or too large. Some apps work well though.

    With 4K on 32" you don't have to glue your face to the screen. Screen being further is more eye-friendly. Just needs proper scaling for resolution-distance/FOV ratio.
    Yeah but UI scaling is definitely still dependent on panel size and resolution. OS and app can only do so much with UI scaling before it becomes really complicated and cause issues with design, sharpness and some performance disadvantages.
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  7. #147  
    Senior Member andrewhake's Avatar
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    Quote Originally Posted by Mike P. View Post
    Still wouldn’t mind knowing what the minimum requirements are for Metal acceleration... don’t want to get excited only to find out it requires a better video card.
    https://support.apple.com/en-us/HT205073

    Any Mac that supports Metal (and Metal 2) should work I would imagine. The level of performance increase will depend on the capability of the GPU though obviously and machines with a dedicated GPU will do much better. Hopefully we will start to see some more hardcore eGPUs coming out as well.
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  8. #148  
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    Quote Originally Posted by andrewhake View Post
    https://support.apple.com/en-us/HT205073

    Any Mac that supports Metal (and Metal 2) should work I would imagine. The level of performance increase will depend on the capability of the GPU though obviously and machines with a dedicated GPU will do much better. Hopefully we will start to see some more hardcore eGPUs coming out as well.
    Thatís what Iím thinking, but I also donít want to get my hopes up...

    Sidenote: With laptops Iíve also wondered why/if the discrete graphics card *and* integrated graphics card of a laptop could be used simultaneously. E.g. used the integrated for GUI and the discrete GPU for heavy lifting/CUDA/Metal/Resolve. Sure thermal control might be an issue, but I bet even with throttling itíd perform better than using only one.
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  9. #149  
    Senior Member Luca Perin's Avatar
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    So my old 2013 mac pro with dual firepro d700 is getting some love? just a little? ;)
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  10. #150  
    Senior Member Antony Newman's Avatar
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    I believe that Apple’s rewriting of GPU intensive code in FCPX leveraging the bottleneck removing features of Metal2 enabled circa 25% speed up. Hopefully REDs rewrite will also see Metal2 performance upticks.

    https://barefeats.com/final-cut-pro-...-catalina.html

    I would be curious to see how the following systems compare:
    +) 2013 Trashcan (8 Core) + 64 GB + RRX + eGPU(MPX dual Radeon Pro Vega II) compares with...
    +) 2019 Grater (16 Core) + 128 GB + MPX dual Radeon Pro Vega II

    For ~$6000 I’m guessing this would give a colossal jump in performance for the trashcan - perhaps even comparable?

    Hopefully Apple will maintain MPX backward compatibility - and the GPU could even make its way into the next revision of the MacPro.

    AJ
    Last edited by Antony Newman; 12-20-2019 at 04:12 AM.
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