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  1. #101  
    Senior Member Nick Morrison's Avatar
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    Quote Originally Posted by Jarred Land View Post
    We have finally completed the METAL GPU accelerated support for the SDK which will be rolling out in the next 24 hours.

    3rd parties can start integrating into their apps and FCP should get in the next major release. Getting the Metal SDK done took priority over re-writing REDCINE-X to support metal so somewhat ironically you will likely see all the NLE's support it before REDCINE-X does.

    And for the windows folks don't worry you have some CUDA love coming your way over the next 24 hours as well....
    Very cool.
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  2. #102  
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    Cuda love sounds gooood!!
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  3. #103  
    Member Juan Francisco Calero's Avatar
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    Awesome!!
    Can wait to “feel it” in Resolve

    Thanks!
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  4. #104  
    Senior Member Rakesh Malik's Avatar
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    Quote Originally Posted by Juan Francisco Calero View Post
    Awesome!!
    Can wait to “feel it” in Resolve

    Thanks!
    Yeah, if only Black Magic would get the new SDK integrated. It's been nice in Scratch though!
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  5. #105  
    Senior Member andrewhake's Avatar
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    Quote Originally Posted by Jarred Land View Post
    We have finally completed the METAL GPU accelerated support for the SDK which will be rolling out in the next 24 hours.

    3rd parties can start integrating into their apps and FCP should get in the next major release. Getting the Metal SDK done took priority over re-writing REDCINE-X to support metal so somewhat ironically you will likely see all the NLE's support it before REDCINE-X does.

    And for the windows folks don't worry you have some CUDA love coming your way over the next 24 hours as well....
    Fantastic
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  6. #106  
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    Indeed this is great to see.
    Always good to see RED continue to refine one of the best (if not THE best) codecs around.

    Can a preview be made of the type of performance gains experienced with the update?

    Brian Timmons
    BRITIM/MEDIA
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  7. #107  
    Senior Member Antony Newman's Avatar
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    Thankyou team RED for continuing to eek out performance - and keep the Apple ecosystem relevant.

    Q) For those deciding trying to nail down the specs of a new Cheese-grater - could you advise if there is just cause to include an Afterburner to accelerate R3D processing - or is that definitely ProResRAW only?

    AJ

    EDIT : Thanks Jarred!
    Last edited by Antony Newman; 12-13-2019 at 12:44 AM.
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  8. #108  
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    Quote Originally Posted by Jarred Land View Post
    I wish I could tell the story about FCPX+R3D :) heh heh heh.

    But yes... Apple has always been at the forefront of supporting what we do at RED.. even when we really didn't matter.
    Afterburner?
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  9. #109  
    So far it seems Afterburner is purpose-built and entirely specific to ProRes acceleration.

    EDIT> Jarred says I'm wrong. :)
    Last edited by Jeff Kilgroe; 12-12-2019 at 10:24 PM.
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  10. #110  
    Senior Member Simon_G's Avatar
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    CUDA love, ooohhh doo tell!
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