Thread: Screen - The video player for video people

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  1. #11  
    Quote Originally Posted by Misha Engel View Post
    This looks to be a nice video player for hipsters, ordinary people go for value for money(they have no choice) and will settle for hardware that is twice as fast for half the price and runs Windows, Linux and MacOS https://github.com/AMD-OSX/AMD_Vanilla with this trick. November will be an exciting month with the upcoming new Mac Pro and the new Threadrippers.

    Are X-OCN, ARRIRAW, Cinema RAW Lite, DNx, Cineform and ProResRAW dead on MacOS?
    Not sure how you want me to respond to that... I think I'll move right past it and answer your question.

    Regarding format support - Sony, ARRI, and Canon are on the table. Cineform may be. DNx is coming with the new Apple Pro Video Formats plugin, so that will be supported. ProRes RAW has been available on macOS since... launch?

    Greg
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  2. #12  
    Quote Originally Posted by Kristin Stewart View Post
    It looks very nice, Greg. You should consider DCP playing too...
    Thanks! We'll look into it - I think the biggest hurdle there is getting realtime performance without licensing Kakadu like Resolve.
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  3. #13  
    Senior Member AndreeMarkefors's Avatar
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    Quote Originally Posted by Misha Engel View Post
    ...ordinary people go for value for money
    Hmmm... I always felt that was exactly what I was doing when buying Mac.
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  4. #14  
    Quote Originally Posted by Greg Cotten View Post
    If you have any macOS systems, you know where to look! Windows won't be in the cards, unfortunately. Come to the dark side! The $35,000 new Mac Pro is calling your name.
    Oh I own plenty of Mac systems. Writing this on a $4000 MacBook Pro right now.

    Pity you're not interested in doing a Windows version.

    3D artists use PCs and are unlikely to change, as do a lot of compers - difficult to beat nVidia, Threadripper, etc!

    Not interested in a Mac-only player that only half of the team could use.

    And that's my day job at a 500-person company. It's a mixed setup.

    Even doing an indie commercial I'm working with 14 artists using Nuke, Maya, AE, Resolve, etc - 80% of which are Windows.

    Please consider it, even if you just find another developer... look at the success of other developers who started off Mac-only and then delivered Windows versions to much acclaim. I don't know of too many who cancelled their Windows versions due to lack of people buying them!

    I own Lattice BTW - and got my previous company (MOCEAN) to buy a copy too... again you'd sell a TON more copies if there were a Windows version. Lots of people using NVIDIA cards and Resolve!

    Bruce Allen
    www.bruceallen.tv
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  5. #15  
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    +1 for windoze, smallish post company
    eight years ago we had 14 Mac 5.1 workstations, and 1 HP z800
    today we have 12 HP workstations, and 5 MacbookPro's/iMcPro's
    it's DOA for us if it's only gonna run on less 1/3 of our machines
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  6. #16  
    Quote Originally Posted by Bruce Allen View Post
    Oh I own plenty of Mac systems. Writing this on a $4000 MacBook Pro right now.

    Pity you're not interested in doing a Windows version.

    3D artists use PCs and are unlikely to change, as do a lot of compers - difficult to beat nVidia, Threadripper, etc!

    Not interested in a Mac-only player that only half of the team could use.

    And that's my day job at a 500-person company. It's a mixed setup.

    Even doing an indie commercial I'm working with 14 artists using Nuke, Maya, AE, Resolve, etc - 80% of which are Windows.

    Please consider it, even if you just find another developer... look at the success of other developers who started off Mac-only and then delivered Windows versions to much acclaim. I don't know of too many who cancelled their Windows versions due to lack of people buying them!

    I own Lattice BTW - and got my previous company (MOCEAN) to buy a copy too... again you'd sell a TON more copies if there were a Windows version. Lots of people using NVIDIA cards and Resolve!

    Bruce Allen
    www.bruceallen.tv
    Makes sense!

    Cross-platform is hard - it really comes down to needing a good team of full-time engineers and writing platform specific and platform agnostic code, writing multiple shading languages, supporting platform-specific hardware acceleration and really small companies can't do that. However, if we get a ton of prospective customers knocking down our doors to build a Windows app we might consider it.

    I'd love to hear about the success of other developers that started Mac-only and delivered to Windows! Especially post-production tools. Might inspire me if you can name some names / details.
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  7. #17  
    Quote Originally Posted by Dermot Shane View Post
    +1 for windoze, smallish post company
    eight years ago we had 14 Mac 5.1 workstations, and 1 HP z800
    today we have 12 HP workstations, and 5 MacbookPro's/iMcPro's
    it's DOA for us if it's only gonna run on less 1/3 of our machines
    Yup, totally get it!
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  8. #18  
    Quote Originally Posted by Greg Cotten View Post
    Makes sense!

    Cross-platform is hard - it really comes down to needing a good team of full-time engineers and writing platform specific and platform agnostic code, writing multiple shading languages, supporting platform-specific hardware acceleration and really small companies can't do that. However, if we get a ton of prospective customers knocking down our doors to build a Windows app we might consider it.

    I'd love to hear about the success of other developers that started Mac-only and delivered to Windows! Especially post-production tools. Might inspire me if you can name some names / details.
    Thanks for taking my suggestion seriously and understanding it comes from a desire for artists being able to collaborate on a common platform, not a fanboy OS religion perspective :)

    RE: app examples that we use

    Most recently
    Affinity Designer & Affinity Photo added Windows versions and are doing very well
    Hedge and ShotPut started Mac and have Windows versions now

    Older examples:
    DaVinci Resolve - started as a super-expensive Linux version, but practically speaking the first affordable version from Blackmagic was Mac-only... really took off when they added a Windows version though!
    After Effects was Mac-only
    Avid Media Composer was Mac-only
    Pro Tools was Mac-only

    I think there are less recent examples these days because more folks just make Windows versions from the beginning now.

    Bruce Allen
    www.bruceallen.tv
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  9. #19  
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    Quote Originally Posted by Bruce Allen View Post
    RE: app examples that we use

    Most recently
    Affinity Designer & Affinity Photo added Windows versions and are doing very well

    Bruce Allen
    www.bruceallen.tv
    Thanks for the Affinity Designer & Photo heads-up Bruce. Hadn't heard of this software. I've been looking for a path away from Adobe Illustrator and Photoshop on Win 10 and these just may do the trick. Now if I could only cut loose from Lightroom.
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  10. #20  
    Senior Member andrewhake's Avatar
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    Have already posted in other places about this but just wanted to post here how incredibly useful this app is for R3D playback! It loads up and caches R3Ds and .exr sequences like an absolute champ. For me that is worth the cost alone, all the other features and capability is just icing on the cake. So many useful features already and many more to come it looks like.

    I am rather biased but I wouldn't wish Windows or CUDA software development on any of my worst enemies.
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