Click here to go to the first RED TEAM post in this thread.   Thread: Sneak peek, courtesy of Adobe

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  1. #21  
    Senior Member Adam Glick's Avatar
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    agreed - very impressive for an early beta
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  2. #22  
    I wonder if Encore will be able to write RedRay once its released?
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  3. #23  
    probably soon after Final Cut can write blu-ray
    RED #1198, EPIC-X #480
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  4. #24  
    Quote Originally Posted by Mike Prevette View Post
    1) how does the debayer quality compare to REDCINE Redalert or the proxies?

    2) Will we always have to re-import the footage when we change the R3D Global settings? that would be a pain for offline/online editing.
    looked to me like you had to set the global settings then restart the project, not reimport the footage, also since this is a RED plugin not adobe the debayer should be done with RED algorithms, so they should be identical...unless there is speed settings like cineform has...low quality for work...high quality for finishing
    RED #1198, EPIC-X #480
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  5. #25  
    There could be a lot of reasons it was done on a laptop, I'd be surprised if they are trying to hide anything since they're giving us the plugin and we'd know their secret within a week or so. I'm sure that a higher end machine would give better performance. What's nice is, I know that I can do what they did, because my system is significantly faster than a mac book pro laptop!

    I've used FCP and Premiere together on projects and had no problem sending things back and forth.
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  6. #26  
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    I am very impressed too,but

    I have to say that even if we can work at 1/8 and render out at full res (no proxies edl etc....) , i think that a 1/2 res of 4K realtime playback in premiere is something that we really need...maybe not in After effects , but the timeline of premiere...just the cuts etc...

    Try to figure out a editing room with the clients that want to see the ruff cut....you would show them at 1/8 res in fullscreen...????

    Anyway it's a great start...
    Now we need speed playback and a cheap color grading software that will support R3D natively...Like After Effect does with Premiere...What about Color finesse plugin for Premiere ...i mean does the erchitetture of Premiere allow to use R3D files with every Premiere Plug in or not....??

    PS:does will premiere support any SDI card to playback out?I mean with R3D files...
    Thanks

    G
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  7. #27  
    Quote Originally Posted by Gabriele Turchi View Post
    I am very impressed too,but

    I have to say that even if we can work at 1/8 and render out at full res (no proxies edl etc....) , i think that a 1/2 res of 4K realtime playback in premiere is something that we really need...maybe not in After effects , but the timeline of premiere...just the cuts etc...

    Try to figure out a editing room with the clients that want to see the ruff cut....you would show them at 1/8 res in fullscreen...????
    1/4 High in a 720 or 1080 project looks pretty good, IMHO. That's what we work on for realtime in SCRATCH, as we don't have a Skulltrail or Nehalem system yet.
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  8. #28  
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    Quote Originally Posted by Fredrik Harreschou View Post
    1/4 High in a 720 or 1080 project looks pretty good, IMHO. That's what we work on for realtime in SCRATCH, as we don't have a Skulltrail or Nehalem system yet.
    What do you mean in a 1080 project...?
    Actually 1/4 of 4k 16/9 is just SD and not HD....(2304/4--->576)...and also i am not even sure that at the moment could even playback that in realtime...

    PS: I thought that Scratch was GPU "dependent" ... i think have a Quadro FX 5600 is more important than have skulltrail...right?
    G
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  9. #29  
    Quote Originally Posted by Gabriele Turchi View Post
    What do you mean in a 1080 project...?
    Actually 1/4 of 4k 16/9 is just SD and not HD....(2304/4--->576)...and also i am not even sure that at the moment could even playback that in realtime...

    G
    In SCRATCH (like in REDCINE) you choose timeline (construct) size, in Premiere it would be the project size. This can be 720 or 1080, if you work with a broadcast HD monitor. Of course, if you monitor in SD, make a SD project. Then set Quality to 1/4 High and your material to Fit Width. Sure it's not mathematically HD, but its a pretty picture even so. And your color correction will look the same.

    It will playback realtime on a octo-core.

    Cheers,
    Fred
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  10. #30  
    Quote Originally Posted by Gabriele Turchi View Post
    PS: I thought that Scratch was GPU "dependent" ... i think have a Quadro FX 5600 is more important than have skulltrail...right?
    G
    The color correction is GPU, but the decompress and debayer is CPU. ;)

    F
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