On a non technical note, isn't the tattoo artist the actor that plays Sawyer on "Lost"?
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On a non technical note, isn't the tattoo artist the actor that plays Sawyer on "Lost"?
Here is a shot we had where we noticed some skin tone variances. This was under tungsten lighting (initially I had thought it was fluorescent).
We shot this on build 15. It seems as in your image, the make up shifted slightly yellow, and the difference in hue can be diminished by adjusting saturation, timing, or color space.
Res: 4K, Color Temp: 3200, Tint: 11, ColorSpace: REC709
REDCINE cropped and output to TIFF, then scaled and converted to low res JPEG.
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Shouldn't be ...try thisdo you know of any limitation that will prevent the relative shutter from following the frame rate all the way down to a 1 second.
Set Shutter DISPLAY = 1/sec format
Set TIME BASE = 23.98 fps and SHUTTER to 1/24 fps
Set shutter MODE = RELATIVE
Enable VARISPEED and set FRAME RATE to 18 fps
Camera will show 1/18 sec ( which is 360 degrees at 18 fps ) etc
What if you set saturation to 1 in Red Alert and change saturation in another program? (e.g. FCP)
There are different saturation algorithms out there... one possibility is that the saturation algorithm is causing shifts in hue. Which would happen if you do saturation via a color matrix on the linear light components... I think Graeme said that this is what Redcine does.
FCP has a decent saturation algorithm; the only quibble is that when increasing saturation, highly saturated colors will be slightly brighter and may appear neon.
EDIT: Well I should have read all of this thread...
Anyways, regarding the exact methodology... it is (almost certainly) a color matrix on the values before they get converted to gamma-corrected values. If you do things this way, you can keep luminance the same but you get the hue shifting / green crap. In FCP (and probably Da Vinci) and other programs that do a Y'CbCr based saturation, the result is the same as applying a color matrix AFTER the values have been converted to gamma-corrected values. No hue shifting, but shifts in luminance.We have had other instances shot under 3200k/0 tint with the same result. However in most cases, changing the colorspace and working with less saturation seemed to remedy the issue. This makes me wonder about the exact methodology of processing the colors in build 16 and in RedAlert.
Now there's a way to get the best of both worlds (this is what I do for my Photoshop plug-ins)... get to it Graeme! ;)
I've noticed the same "Jaundicing" of make up on actors when the Saturation gets dialed up even in RedSpace.
WEEK THREE
We spent Monday at the Van Nuys Flyaway station doubling for an airport – I was worried about how we were going to do the scene where the main character gets picked at the curb in front of the airport, with all the restrictions these days, but this modern station doubled quite well for an airport.
We also did a lot of driving around Van Nuys using a camera car and a tow rig to shoot some dialogue inside a tiny Mini Cooper. We had to switch to our 8G CF cards and rent a few more in order to avoid the RED drives on a bumpy road – I was happy to find that switching cards in the cameras when they got full was quite fast compared to switching drives, just a few seconds to reformat the card.
Tuesday was spent running around Santa Clarita getting some drive-bys in shopping areas and suburban house areas, plus a quick scene at a convenience store. Then we moved to a house to shoot the final scene of the movie, figuring it would look better to shoot when the sun was low. Trouble is, as we have been discovering, here in California in August, the sun drops like a rock. When you get a nice low backlight, you may have two takes of a dialogue scene before the sun is gone. Anyway, my point is that now we have a few more angles on that scene to shoot when we’re back at that house. After the sun was gone, we did a few driving scenes right next to the house. To match the look of the sodium streetlamps, I used 12-lights with ˝ CTO on condors but turned off some of the bulbs to not overpower the real streetlamps, then I rated the RED camera at 640 ASA / 270 degree shutter and used some Zeiss Master Primes that we picked up just for that night to shoot at T/1.3 or halfway between T/1.3 and T/2.0. There was some noise in the image at 640 ASA but it allowed us to create a fairly natural night look.
We spent all of Wednesday at a SuperCuts hair salon in a shopping mall. Being wall to wall mirrors, I was limited on where I could light. I ended up replacing the overhead fluorescents with daylight tubes for the day scenes and then augmenting that look by hanging an HMI Joker Chimera ball over the main workstation. The shop had fluorescent panel lights next to each mirror but they turned out to be 3’ tubes, which we were not carrying replacements for. I decided to add some needed color in the shop by letting them be Cool Whites and augmenting that color by putting some Cyan 30 gel on the white panel covers. Since I had an HMI Chinaball over one workstation, I added to the overall level to the opposite side of the room by bouncing an HMI Joker Source-4 off of the ceiling. Basically I was unable to key from eyelevel because of the mirrors on both sides of the room, so I tried to make the overhead key very soft. For the night scenes, I turned off half the overhead daylight tubes, but left then daylight, then I hung a tungsten Chinese Lantern over the main workstation and switched the camera from 5600K to 3700K.
We were in another suburban subdivision on Thursday shooting a scene inside a tract home, and then moved several blocks uphill to a bigger house to shoot a house party. I had a diffused 18K HMI coming through a window in the tract home for the daytime scene plus some soft fill from bouncing an HMI Source-4, but most of the real illumination came from the natural daylight in there.
The house party scene was tough because we planned a Steadicam shot that moved through parked cars in front of the house, through the living room, and then out into the big backyard. I lit the street with an overhead coop light gelled half-orange for a streetlamp look, used a few small tungstens to uplight the house, just used real fixtures inside the house for the interior, then light the backyard mainly with a tungsten light balloon, plus some practical fixtures, and HMI hydroPAR’s in the swimming pool. I set the camera to 500 ASA with a 270 degree shutter at 3700K.
I often set the camera to 3700K in 3200K lighting for a slight warming effect. It’s all just metadata only anyway.
Friday was a full night of shooting, so we wrapped after sunrise on Saturday (shooting a small daytime scene at the end of our day.) We shot in a couple of backyards of these mini-mansions as the characters flee from the house party when the police arrive, hopping fences. Except for Tuesday night, all of this night work was done with our Zeiss Ultra Primes, usually at T/2.8 or a T/2.0-2.8 split.
I only have a few innocuous wide shots to post:
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Thanks for the updates and pics, David.
I like your choices of vanishing point placement throughout your masters.
It's a 12-light tungsten with 1/2 Orange to match the sodium streetlamps, though in this particular angle, you can't see the orange streetlamps.
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