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    Not really, no. Like it's no better than...

    Not really, no. Like it's no better than shooting the r3d at DC4/RG4 and then changing it to RWG/Log3G10/IPP2 in post.

    That said, if you're going to an off-board recorder and capturing a baked...
  2. Thread: OLPF Question

    by Mike P.
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    DSMC1 Dragon (Scarlet-Dragon or Epic-Dragon) have...

    DSMC1 Dragon (Scarlet-Dragon or Epic-Dragon) have interchangeable OLPFs, but not Scarlet-X or Epic-X.

    ...if it makes you feel any better, the MX OLPF actually performs better than any of the...
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    Oh hellz naw. But they can do RWG/Log3G10 (and...

    Oh hellz naw. But they can do RWG/Log3G10 (and even convert to a normalized DC2/RG4 on your display independent of setting the captured r3d as RWG/Log3G10)... on Dragon.

    And you can take those...
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    You might be mistaken. Don't get me wrong;...

    You might be mistaken.

    Don't get me wrong; RED, for whatever (dumb?) reason, didn't put RWG internally to DSMC1 MX cameras, but I have mine set to RC4/Log3G10 (and then a wonky/homebrew...
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    Yeah, just to confirm, along with RWG/Log3G10,...

    Yeah, just to confirm, along with RWG/Log3G10, IPP2 had debayer tweaks for sharper/cleaner images and it has a bit of highlight reconstruction (to eeek out a bit more roll-off detail). Nothing...
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    There were two m43-EF optical elements; one that...

    There were two m43-EF optical elements; one that was 1 stop/m43 to ~Super35/APS-C and one that 1.33 stop/m34 to ~VV/FullFrame. So it might depend on which ones of those you're using... Also, pretty...
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    Might be worth looking at a BUMP12k -- it does...

    Might be worth looking at a BUMP12k -- it does 12k/60 and 8K/120 (more fps at 2.4:1 crop, which could be cropped to 16:9 for ~6k [6060x3408 up to 160fps, aka double Dragon-X at 6k and more...
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    All the raw tools are "affected"; Graeme and/or...

    All the raw tools are "affected"; Graeme and/or Jarred have mentioned raw tools use an ISO800/RLF based image for their "raw representation".... That's up to at least DSMC1 Dragon (I'm not sure if...
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    You mean like this?: ...

    You mean like this?:

    https://www.cined.com/accsoon-cineeye-2s-extends-wireless-control-for-red-komodo/
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    I've noticed with v17.1 my h265 render times are...

    I've noticed with v17.1 my h265 render times are *slower* by 15~20% to v17 (even though hardware h265 encode/decode on Intel was one of the bigger bullet points of 17.1).

    Anyone know if it has to...
  11. Is it compatible with DSMC1? Is there EF coming?...

    Is it compatible with DSMC1? Is there EF coming? And what's the price?

    I presume this thing rocks better than the Motion Mount (*11* stops! No discernible resolution loss! Yowza!)

    Also are...
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    It looks like all the HDR2048/BT1886 is doing is...

    It looks like all the HDR2048/BT1886 is doing is desaturating the whole highlight to put in those colour space gamuts... that's not exactly solving the problem.

    Conversely, even after the IPP2...
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    LOL! Not the magic bullet you were hoping for,...

    LOL! Not the magic bullet you were hoping for, huh? (wouldn't elevated blacks very much help this alleged Komodo low-end saturation issue?)

    It's their default normalization LUTs that come loaded...
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    It's all on their DXL page. Of the samples...

    It's all on their DXL page.

    Of the samples they include in the pack (all Monstro, no Dragon VV) three are LLO OLPF and only one is PX Pro.
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    The official direct-from-panavision LUTs only...

    The official direct-from-panavision LUTs only work properly when bypassing IPP2 transforms (tone map/highlight roll-off), and I was told they did it precisely to remove potential confusion...
  16. Has anyone tried the v18 with a 10.4.x version on...

    Has anyone tried the v18 with a 10.4.x version on FCPX? Is it just as bug-filled?
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    If it doesn't happen in the r3d/when bypassing...

    If it doesn't happen in the r3d/when bypassing IPP2, then it's a somewhat non-issue (IMO). It should also be recoverable after transform by using REDs IPP2 conversion LUTs (instead of native IPP2)...
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    Can you post a .r3d frame? It's hard to tell...

    Can you post a .r3d frame? It's hard to tell what can/can't be recovered from a normalized image. Also it's hard to tell how buried in the noise floor it is? Is it the last/lowest stop that would...
  19. 'It's the cinematographer/cinematography that...

    'It's the cinematographer/cinematography that matters' is not the flex you guys think it is... Sure, it's 100% true. But it's equally true of every camera, including ones that are technically...
  20. EDIT: Never mind, reboot fixed it.

    EDIT: Never mind, reboot fixed it.
  21. Weird. I would re-firmware and/or reset the...

    Weird. I would re-firmware and/or reset the camera to default and try again. Like I'm thinking somewhere along the way the streams got cross... It's very weird that Resolve is correct and the...
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    #ThisIsReduser

    #ThisIsReduser
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    But totally dependent on OLPF. Like LLO at 1600,...

    But totally dependent on OLPF. Like LLO at 1600, is as clean as ISO400 of STH on Epic Dragon (especially after downscale to 4k). As it pertains to the OP's 'ISO relevance', this is a prime example...
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    CONT'D (for some reason, I'm getting an error msg...

    CONT'D (for some reason, I'm getting an error msg when I try to post this all in the same post):

    What else? OH, Resolve defaults to 320 likely as a hold over from Mysterium, which was safely...
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    This is one of those things that, on paper, seems...

    This is one of those things that, on paper, seems like it should work fine, but in practice falls apart/isn't realistic. Ironically, RED's are weaker at this than others because their over/under is...
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